What the ...?

Not quite a serious tool, but quite a bit more than just a toy, Microbium intends to be a fun and friendly sandbox for experimentation with simulation based generative art.

Designed for simplicity, you will only need to learn one polygon / brush tool to start making interesting art, while much depth in style and motion can be achieved with the flexible rendering and simulating systems.

Why though?

A bit ago I made a Jellyfish; people really enjoy observing the mesmerizing movements of these forms.

This was an experimental project to test some of my ideas for simulation based animation, but the process was very limiting: I had hand-coded procedures for generating and connecting all the parts and components of the form.

I wanted a fun tool and better process for myself and for others to experiment more freely, so Microbium came to be.

When can I play with it?

Microbium is still in active development, but I’m excited to share my progress so far and am eager for your input and feedback!

If you’re interested in being notified of updates, or would like to participate in testing the beta release, please sign up.

Sign up for updates.

I'll only send periodic updates about Microbium development and releases. I'm an indie developer and I respect your privacy.